Differentiable Point Rendering Eth Zurich

Differentiable Point Rendering Eth Zurich - We adopt a softmax approach, computing a convex sum of elements, thus. • points are an efficient rendering primitive for highly complex surfaces • points allow the direct.

• points are an efficient rendering primitive for highly complex surfaces • points allow the direct. We adopt a softmax approach, computing a convex sum of elements, thus.

• points are an efficient rendering primitive for highly complex surfaces • points allow the direct. We adopt a softmax approach, computing a convex sum of elements, thus.

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We Adopt A Softmax Approach, Computing A Convex Sum Of Elements, Thus.

• points are an efficient rendering primitive for highly complex surfaces • points allow the direct.

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